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PC World Komputer 2010 April
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PCWorld0410.iso
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redakcyjne
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programy
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MediaMonkey 3.1.0.1256
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MediaMonkey_3.1.0.1256.exe
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{app}
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Plugins
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MilkDrop
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Telek - Spokes (More Dynamic).milk
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INI File
|
2008-02-11
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2KB
|
88 lines
[preset00]
fRating=2.000000
fGammaAdj=1.000000
fDecay=0.995000
fVideoEchoZoom=1.228237
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=0.120321
fWaveSmoothing=0.630000
fWaveParam=-0.200000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=-0.100000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=1.000000
wave_b=1.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.300000
ob_r=0.010000
ob_g=0.000000
ob_b=0.200000
ob_a=0.100000
ib_size=0.260000
ib_r=0.100000
ib_g=0.100000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=7.552002
nMotionVectorsY=14.400000
mv_dx=0.006000
mv_dy=0.000000
mv_l=5.000000
mv_r=0.100000
mv_g=0.000000
mv_b=0.000000
mv_a=0.000000
per_frame_1=ab15 = above(bass_att,1.5);
per_frame_2=ab10 = above(bass_att, 1.0) - ab15;
per_frame_3=ab05 = above(bass_att, 0.5) - ab15 - ab10;
per_frame_4=ab00 = 1 - ab15 - ab10 - ab05;
per_frame_5=wave_r = ab15*1 + ab10*(6*sin(time*.31)+ .5) +
per_frame_6= ab05*(.4*sin(time*.15)+.2) + ab00*.1;
per_frame_7=wave_g = ab15*.5 + ab10*(.2*sin(time*.316)+.1) +
per_frame_8= ab05*(.2*sin(time*.101)+.1) + ab00*1;
per_frame_9=wave_b = ab15*0 + ab10*(.4*sin(time*.407)+.7) +
per_frame_10= ab05*(.3*sin(time*.112)+.4) + ab00*.1;
per_frame_11=exb =exb*.92 + bass*.05;
per_frame_12=ext =ext *.92 + treb*.05;
per_frame_13=ob_t=.5;
per_frame_14=monitor = ext;
per_frame_15=w_y = w_y*.6+.2*max(min(1,bass_att*exb),.2);
per_frame_16=wave_y=w_y;
per_frame_17=wave_y = wave_y *(1- pow(progress,4));
per_frame_18=
per_frame_19=wave_m = wave_m - fps*pow(1-wave_y, 3)*.01;
per_frame_20=wave_mystery = wave_m;
per_frame_21=//ob_a=above(bass_att,4);
per_frame_22=
per_pixel_1=rot = rot + (2-ang+time*1)*1.9+1.0*time;
per_frame_init_1=wave_m = 0;